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Related Sections
Current Version
Price List
TLW History
Oct 11, 2022 – The Next Step
Aug 30, 2022 – The Last Word
Jun 01, 2022 – A Helix Hero moves on
Dec 31, 2021 – 2021 Final Dispatch
May 04, 2021 – A small step out of line (Helix 8.0.1)
Nov 03, 2020 – Omne trium perfectum (Helix 8.0.1)
Dec 21, 2019 – Train to the Future (Helix 8.0)
Jul 02, 2019 – Step right up (Helix 8.0 Test)
Jan 02, 2019 – Have we seen our darkest hour?
Jan 01, 2018 – Helix 7.0.4: Features and Fixes
Oct 24, 2017 – Help Is Here: Riding the Helix Express
Sep 26, 2017 – Helix 7.0.3: Features and Fixes
Apr 29, 2017 – Helix 7.0.2: Features, Performance, Bug Fixes
Jan 20, 2017 – Helix 7.0.1: Performance Update
Dec 20, 2016 – Helix 7.0 is Here
Show Older
Sep 27, 2016 – Third Time a Charm?
Sep 12, 2016 – The Point of No Return, Pt. 2.
Aug 31, 2016 – The Point of No Return
Mar 31, 2016 – A Mythic Day Is Now Upon Us
Dec 8, 2015 – Louder and Hopefully Clearer
Oct 21, 2015 – Back To The Future
May 01, 2015 – May Day
Dec 31, 2014 – Final 2014 Frontier Dispatch
Aug 18, 2014 – Open Hand
Jun 19, 2014 – Helix 6.2.4: Stability, Speed and Things to Come
Apr 25, 2014 – Helix 6.2.3: Event, Acquired
Mar 05, 2014 – The Feature Game, 2014 Edition
Jan 06, 2014 – Helix 6.2.2: Mavericks and More
Dec 19, 2013 – 43 Days of Anticipation
Nov 06, 2013 – Helix 6.2.1: Family Reunion
Sep 26, 2013 – Helix Client Preview #3
Sep 04, 2013 – Helix Client Preview #2
Aug 15, 2013 – Helix Client Preview #1
Jun 10, 2013 – Europa: Helix RADE 6.2 Ships
May 10, 2013 – PR23
Europa: Of Users and ‘Users’
Apr 17, 2013 – PR22
Europa: Fixing the Fix
Apr 11, 2013 – PR22
Europa: Fonts and Other Fixes
Mar 12, 2013 – PR21
Europa: Point, Click and Drag
Feb 13, 2013 – PR20
Europa: Ascending Mt. Abacus
Jan 17, 2013 – PR19
Europa: Template Phase Three
Dec 31, 2012 – PR18
Europa: The ‘Useable’ Template
Dec 10, 2012 – A Good Delay
Nov 14, 2012 – PR17
Europa: From Sandy Shores
Oct 10, 2012 – PR16
Europa: Two Old Puzzle Pieces
Sep 14, 2012 – PR15
Europa: The Sliver Lining
Aug 10, 2012 – PR14
Europa: Something You’ll Like
Jul 11, 2012 – PR13
Europa: The Lion Sleeps Easier
Jun 11, 2012 – Europa Pioneer Plan, Year Two
Jun 08, 2012 – PR12
Europa: A Late Spring Snowstorm
May 10, 2012 – Europa: High Noon at the Oasis
Apr 10, 2012 – PR11
Europa: Get Out Your Umbrellas
Mar 10, 2012 – PR10
Europa: The Sleeper Awakens
Feb 10, 2012 – PR9
Europa: Enormous News
Jan 16, 2012 – PR8
Europa: Deleting the Undeletable
Jan 10, 2012 – What It All Means, Somewhat Belatedly
Dec 10, 2011 – PR7
Europa: Sound Restored…
Nov 22, 2011 – Helix 6.1.10: Some Unfinished Business
Nov 11, 2011 – Fear and Loathing in Europa-Land
Nov 10, 2011 – PR6
Europa: Resist the Amygdala
Oct 10, 2011 – PR5
Europa: AppleScript Nirvana
Sep 10, 2011 – PR4
Europa: Changes All Over
Aug 10, 2011 – PR3
Europa: Of Views and Users
Aug 03, 2011 – Helix 6.1.9: Trapped Like Rats
Jul 10, 2011 – PR2
Europa: Never On Sunday?
Jun 10, 2011 – PR1
Europa: Right This Way
Feb 21, 2011
Helix 6.1.8: Don’t Panic
Dec 31, 2010
Learning AppleScript with Helix & the Helix RADE Readiness Kit
Sep 17, 2010
Helix 6.1.7: A Cloud the Size of a Man’s Fist
Jul 27, 2010
Helix 6.1.6: Running At Last
Dec 31, 2009
Something’s Going to Happen…
Dec 07, 2009
Untying the Gordian Knot of Helix Performance
Nov 30, 2009
Helix 6.1.5: Crossing back over the line
Aug 31, 2009
Helix 6.1.4, RADE and 6.1.5
May 04, 2009
Helix 6.1.3: Between Observations of Radio Silence
Dec 31, 2008
Elegance, Simplicity, Complexity and Reality
Nov 11, 2008
Measuring Time in “Classic-Free Days”
Sep 05, 2008
Someday Soon, Your Prints Will Come
Jul 25, 2008
Survey: Where Do We Focus Next? (Candygram)
Jul 11, 2008
Helix 6.1.2: Detours & Speed Bumps
Jun 30, 2008
Helix 6.1.1: Unsung Heros, Summer Snow and Low-Hanging Fruit
May 19, 2008
Relief for “Universal” suffering…
Mar 31, 2008
Server 6.1: Coincidentally, There Were These Phone Calls…
Dec 31, 2007
Engine 6.1: It Sure Took Long Enough…
Dec 14, 2007
I am a Helix User…
Nov 19, 2007
Tiptoe on the Limbs…
Oct 19, 2007
A Vision of Self-Sufficiency…
Sep 08, 2007
We Interrupt This Silence…
Jun 22, 2007
River Deep, Mountain High
May 16, 2007
Before the Fun Begins…
Jan 13, 2007
All I Want Is You [Helix]
Dec 31, 2006
The Other Helix “Wish List”
Aug 29, 2006
Slipping Through the Cracks
Aug 10, 2006
The Little Engine That Can
Jul 03, 2006
Channel Surfing for Helix Users
May 26, 2006
The Tale of Components C & D
Dec 19, 2005
We interrupt our myth-busting…
Nov 10 2005
Debunking Myths of the New Age of Helix (Myths: Part 2)
Sep 21 2005
Don't let Helix keep you from macOS (Myths: Part 1)
Jul 28 2005
Let's talk about Helix prices…
Jun 08 2005
Taking the wraps off Pele
Mar 11 2005
Volcanic Dreams of the Wild Optimists
Jan 31 2005
Helix 5.3.1 Fixes TCP/IP Disconnect Bug
Dec 24. 2004
A Helix Christmas Carol
Dec 04, 2004
Helix 5.3 is here
Sep 27, 2004
What's in a name?
Jul 14, 2004
Pinocchio becomes a real boy
Jun 11, 2004
HelixChat Goes Live
Apr 21, 2004
Recovery Team Expedition 2004: Trail Report from Route 67
Feb 17, 2004
Chaski to relieve suffering for Helix TCP/IP users
Dec 31, 2003
Promises, Promises…
Nov 29, 2003
How precious to communicate
Sep 01, 2003
O/R Status Report
Aug 08, 2003
A bullet is dodged…
Jul 14, 2003
Paid Services and Helix Maintenance Manager introduced
Jun 09, 2003
Helix 5.2 Announcement
May 29, 2003
One look back and two extreme looks ahead
May 03, 2003
In Memoriam: David Lee Harmon
Apr 21, 2003
We interrupt this program…
Apr 07, 2003
The Forums are Open
Mar 03, 2003
Helix Nemesis Returns
Jan 23, 2003
More notes from the marketing blotter
Jan 08, 2003
Helix Education Returns
Dec 30, 2002
Helix 6 gets underway
Dec 20, 2002
Helix Lives!
Dec 15, 2002
Let's Talk About Our Future
Dec 09, 2002
5.1 (almost) Final Beta is Testing
Nov 21, 2002
Down to the Crossroads Again
Oct 21, 2002
Have you seen this screen?
Sep 25, 2002
Notes from the Marketing Blotter
Sep 05, 2002
Seven Minutes in Helix Heaven?
Aug 22, 2002
Is there a doctor in the house?
Aug 08, 2002
0.00018461538% and Musings on the Nature of Helix Martyrdom
Jul 15, 2002
Making Up the Rules As We Go Along
Jul 02, 2002
Dialogs in the Rough
Jun 24, 2002
What Price Helix Morality?
Jun 17, 2002
Why Are We (Still) Here?
Jun 10, 2002
Must Read
Sep 16, 1997
In Memoriam: Jonathan Schneider
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How precious to communicate
29 November 2003--I learned at a fairly young age how amazing, how important and how nearly impossible it really is to communicate. To take that three dimensional idea in your head and make it move into someone else’s and have it make the same sense to them as it does to you.
A few weeks ago I saw a message, as I sometimes do, where someone said he or she was going to hold off on updating their clients until they saw whether or not Helix survived. Needless to say, if you’re doing what I’m doing right now, you have to try and let a remark like this roll off your back, so to speak. Communicating through anger never communicates as well as communicating through love.
Then it started coming back to me. Interlace, Reflex, Borland, Ashton-Tate, Osborne, Commodore, Amiga, Filevision, MacLion, T/Maker, Farallon. What do all these great old names have in common? That’s it! They’ve all been survived by Helix!
What a dubious distinction! How long does this payment for the sins of the fathers have to go on? Why is it that so many of our users see the solution so clearly while some see it not at all?
Then I have this awful recurring nightmare. I am sitting down with my morning coffee to read my Email. It’s the day after we announce the release of Helix 6. Someone writes, "No new features. I’m going to wait for Helix 7."
Bearing in mind our ongoing analogy about a patient in the operating room, there were months of surgery, followed by brief periods of consciousness during which, eventually the patient stood up and walked around and did a lot of regular stuff. Now its our job at last to get this patient back to life, to a new life in fact, on its own two feet: stability and reliability. Waiting around to see if Helix survives is not the way to see that happen.
There was a time, not that long ago, when we might have had no idea how we were even going to get to where we already are right now. But even with the progress we’ve made, this is still quite a daunting adventure in seemingly endless ways.
When we undertook this project, it was only after doing a great deal of work on far less complicated tasks. We really only had suspicions to guide us as to whether we could handle bringing Helix all the way to macOS. It’s always important, and never more so than now, to keep things in perspective.
I recently found myself driving through my old home town. Even though it’s only ten miles from where I live, I rarely have occasion to go there anymore. As I drove down its main street, the radio said that that week would be the 40th anniversary of the Kennedy assassination.
As the old cliché says, anyone alive and aware of the difference between themselves and the world around them on that day remembers exactly where they were and what they were doing. And it’s true, of course.
I was in school. We were in social studies and had just turned off the TV while the motorcade through Dallas, which was being covered live, started to get boring to watch. "I’m turning this off now," the teacher said. "We have to get back to work."
A few seconds later, the PA system crackled to life and the voice of the principal said that everything we ever knew was about to change forever.
That was probably the moment I became aware of how difficult communication was to begin with, let alone how to communicate in the midst of tumultuous events.
Years later, when I started working, I had the great fortune to apprentice in communications at the hands of two brilliant brothers, Larry and Milton Gralla.
The Grallas had elevated trade publishing to an art and ran a string of widely read, wildly successful publications in 20 different industries, trade shows in each industry and much more. They started on a $1,000 investment they each made in the 50s and sold to United Newspapers of London in 1984 for 44 million dollars.
These guys rarely communicated with you at all if you didn’t stick your neck out. And if you didn’t stick your neck out you didn’t last long. If your efforts weren’t satisfactory, you’d get to hear all about it in Milt’s office. You’d only hear from Larry if your efforts reached what he deemed to be the "inspirational level." Naturally, it was a lot more fun, not to mention pure positive reinforcement, to visit Larry.
Larry used to say, "Always go back to your core. What are you? What are you hoping to accomplish?" He believed that at the middle of every endeavor, there was some motivating factor, some reason it was happening. He felt that if you couldn’t reconcile the answers to those two questions, you had no hope of succeeding. "If you can’t get your idea on the back of a business card," he said, "you don’t understand it yourself."
So, at times like this, as I had learned, you had to go back to your core. As to the core of this particular operation, we simplified that one for ourselves by plastering it up on the web the day we started:
- They will help you get what you need in the way of product, upgrade, services and support
- They will provide you with information, even if that information is simply to tell you that there’s nothing new yet.
- They will make a conscious effort NOT to raise your expectations unless they believe there is a solid basis upon which to do so.
Lately, satisfying this second objective has been a bit difficult because of how rare the air is up here. Being between versions of Helix that actually work, it’s hard to say, "here’s what’s happening," because most of what’s happening at this stage is what’s not happening yet.
Nonetheless, work continues on the new and improved TCP/IP code. The improvements to TCP/IP thus far, which we’ve been testing for some time, are wonderful. We wish there was a fast and easy way to get it into the hands of every Helix user out there who has struggled with Helix under TCP/IP. But where is the sense in having come all this way just to rush it out before it’s ready? We have to keep working on it a bit longer.
At some point, we will all begin to become comfortable enough with what’s going on here to say, OK, let’s let everybody take a crack at it. Let’s have a beta. In fact, shortly before we do go beta, we plan to ask for your help with a public test where we get as many users as possible to log into our new TCP/IP. But until that day comes, we’re going to have to make do with pictures. And we’ll promise to put up at least one with each posting until we get there. Starting today, with the new Helix "Save" dialog. Too bad saving Helix isn’t just a matter of point-and-click...
So… what is Helix? Helix is, and always was, quite simply, an evolving tool...an enabling technology that lets a person massage data into information in whatever shape it is required.
And what are we doing with Helix? At this point, looking back on the evidence, we’d have to say "Finishing the job."
That job, in case you’ve missed (or tried to avoid reading) any of the lengthy chronology at left, is to get Helix to Helix 7, a place where it can perform in groups with people of persuasions other than merely Macintosh, just like in real life.
It just doesn’t seem fair to keep Helix all bottled up like this. More people could benefit from this technology. Your ongoing support is what has saved Helix so far and what continues to make that future possible. Thanks and keep it going.
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